Water Breathing Overview

Project Slayers 2 Water Breathing matters because it is listed as an upcoming Breathing Style, while its final unlock and combat details have not been published. The available material can help players understand the style’s theme, locate the trainer shown in a video, and avoid mistaking closed-beta information for final mechanics.

Water Breathing is categorized as Part 2 content and marked as both unreleased and closed-beta content. The wiki warning says closed-beta content may change and is not representative of the final product.

The style is built around water’s flow, flexibility, and adaptability. Its techniques are described as using fluid body, arm, and weapon movements that resemble rushing or flowing water. Users are also described as visualizing water creation and manipulation while performing techniques.

DetailCurrent information
StyleWater Breathing
Release listingProject Slayers 2
StatusUpcoming and closed-beta content
FocusMomentum and gravity used to augment attacks; fluid movements
Sword colorBlue
TrainerTBA on the Part 2 style page

Water Breathing was the second Breathing Style officially announced for Part 2. It appears in the upcoming Part 2 list with Serpent Breathing, Insect Breathing, and Thunder Breathing.

The most useful starting points for players are:

  • The Part 2 page confirms the style’s water-based theme and blue sword color.
  • The Part 2 page does not publish completed progression or moveset information.
  • A video identifies a route to a water trainer named Urokodaki.
  • Closed-beta and unreleased labels mean the information can change.

Because the Part 2 page has blank attainability, prerequisite, ability, and moveset fields, there is no confirmed public list of required tasks, mastery levels, or move descriptions for this version. Treat details beyond the published listing carefully.

Theme and Combat Identity

The published description presents Water Breathing as a movement-driven style. Momentum and gravity are specifically named as part of its focus, while fluid movement is central to its identity.

This does not confirm exact damage, range, cooldowns, combo routes, or timing. It does explain the intended visual and combat direction: attacks are described as reflecting continuous, flowing motion rather than stiff or disconnected movements.

Water Breathing elementWhat the source says
InspirationWater, especially its flow, flexibility, and adaptability
MovementThe user bends their body, arm, and weapon in fluid motions
Attack emphasisMomentum and gravity augment attacks
Visual conceptUsers visualize water while using techniques
Weapon presentationBlue sword color

The source describes known Water Breathing techniques as involving the body, arm, and weapon moving in ways that match rushing or flowing water. That supports an expectation of fluid animation and motion, but it does not reveal the final Part 2 moves.

For players comparing Breathing Styles, the safest conclusion is that Water Breathing’s published identity is thematic rather than fully mechanical at this stage. The available source provides focus and appearance information, but not enough confirmed data to rank it against other styles.

It is also important not to use the old Water Breathing page as proof of Part 2 combat behavior. Although the descriptions share the same water-inspired concept, the Part 2 page has its own sections and currently leaves the practical move data empty.

Trainer Location Information

The Part 2 Water Breathing page lists the trainer as TBA. A video source, however, identifies Urokodaki as the water trainer and describes a route to reach him.

The route starts from the first island near Crew, at the first quest giver. From there, the video directs players toward Bamboo Grove Sanctuary. It also gives Mother’s Bay as an alternate reference point, saying to take a right from there.

At Bamboo Grove Sanctuary, the video says to look behind the spawn point for a bush and a water-filled opening. Swim down through that opening and follow the path. At the end, go upward where breathing is possible again, then climb a ladder to reach the trainer.

Route stepDirection from the video source
Starting pointFirst island near Crew, by the first quest giver
Main destinationBamboo Grove Sanctuary
Alternative reference pointMother’s Bay, then take a right
Hidden entranceA water-filled hole near a bush behind the sanctuary spawn point
Underground routeSwim down and follow the path
Final stepGo up at the end and climb the ladder
Trainer named in videoUrokodaki

Use the route as location guidance rather than proof of final progression. The Part 2 wiki page still lists its trainer field as TBA, so the trainer information or route may change while the content remains unreleased and in closed beta.

The route can be followed as a simple sequence:

  • Begin near the first quest giver on the first island near Crew.
  • Travel toward Bamboo Grove Sanctuary.
  • Search behind the sanctuary spawn point for the bush and water entrance.
  • Swim through the underwater path.
  • Surface at the end of the path and climb the ladder.

The video also says the entrance is not difficult to reach once players know where to look. Its most specific landmark is the water-filled hole behind the Bamboo Grove Sanctuary spawn point.

What Is and Is Not Confirmed

The information available for this style is uneven. Some presentation details are clear, while practical progression and moveset details remain unpublished.

Confirmed or listedNot published on the Part 2 page
Water Breathing is an upcoming Part 2 Breathing StyleAttainability steps
The style has a blue sword colorPrerequisites
Its focus includes momentum, gravity, and fluid movementsTrainer name on the Part 2 page
It mimics water’s flow, flexibility, and adaptabilityMove names
It was the second officially announced Part 2 Breathing StyleKeybind details beyond empty placeholders
Urokodaki is shown as the water trainer in a video routeRequirements and move descriptions

The older Water Breathing source for a different version contains detailed tasks and moves, but it is not a confirmed guide to the Part 2 version. The Part 2 page itself has separate empty sections for attainability, prerequisites, abilities, and movesets.

That distinction matters for players looking for current information. Do not assume that the older version’s trainer requirements, quests, mastery thresholds, passives, or move list will carry over to Slayers 2.

The Part 2 moveset table visibly includes slots for these keybinds, but the names, requirements, and descriptions remain empty placeholders.

Listed Part 2 keybind slotPublished move data
ZNo confirmed name, requirement, or description
XNo confirmed name, requirement, or description
CNo confirmed name, requirement, or description
VNo confirmed name, requirement, or description
BNo confirmed name, requirement, or description

A separate video discusses a Final Selection route for Water Breathing. The speaker describes a dungeon path with jumping, climbing, a lever, and hazards. The speaker also says they think other Breathing Styles may use the dungeon, so it does not provide official confirmation of a Water Breathing-specific requirement.

For now, use the video as a practical location reference and the Part 2 wiki page as the clearest available source for the style’s official listing, visual theme, and status.

FAQ

Is project slayers 2 water breathing released?

It is listed as released in Project Slayers 2, but the page is also categorized as upcoming, unreleased, and closed-beta content. The source warns that beta content may change and may not represent the final product.

Who is the Water Breathing trainer?

The Part 2 wiki page lists the trainer as TBA. A video route identifies Urokodaki as the water trainer and shows a path through a water-filled entrance near Bamboo Grove Sanctuary.

What is Water Breathing’s sword color?

Water Breathing is listed with a blue sword color.

What does Water Breathing focus on?

Its listed focus is using momentum and gravity to augment attacks, along with fluid movements. The style is described as mimicking water’s flow, flexibility, and adaptability.

Are the moves confirmed?

No final Part 2 moveset details are published on the provided page. Its move slots show empty placeholders for Z, X, C, V, and B rather than confirmed names, requirements, or descriptions.